AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in South America, Q2 2022
Explore the performance of the top 5 city building games on Android in South America during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top city building games on the Android platform in South America showcased notable trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading apps in this category.
SimCity BuildIt from ELECTRONIC ARTS saw a fluctuating trend in weekly revenue, peaking at around $9.9K in early May, before descending to approximately $5.9K by the end of June. Weekly downloads experienced a decline from 22K in mid-April to about 13K by the end of the quarter. The active user base also saw a gradual decrease from roughly 242K in mid-April to around 203K by late June.
Land of Empires: Immortal by Nuverse experienced an upward trajectory in weekly revenue, starting at $4.6K and reaching a high of nearly $13K in late May. Weekly downloads showed a marked decrease from about 35K in mid-April to 6.7K by the end of June. Active users followed a similar downward trend, decreasing from 28K in early April to approximately 7.3K by the end of the period.
Merge County by Microfun Limited exhibited a steady increase in weekly revenue, growing from $1.5K at the end of March to about $3.9K in early June. Downloads peaked at 16K in early April but then decreased to around 2.8K by late June. Active users showed a rise from 9.3K in late March to 18.8K in early April, before stabilizing around 7.8K by the end of the quarter.
Global City: Building Games from MY.GAMES B.V. had a stable revenue pattern, fluctuating around $2.4K throughout the quarter. Weekly downloads varied, reaching a peak of 21.9K in early April, then dropping to about 8.3K by late June. Active users saw an initial rise to 26.7K in early April, followed by a decline to approximately 14.6K by the end of June.
The Simpsons™: Tapped Out by ELECTRONIC ARTS maintained a relatively stable revenue, averaging around $1.7K to $2.3K throughout the quarter. Weekly downloads were strong, peaking at 35.9K in late May, though they decreased to about 22.5K by late June. The active user base remained robust, staying above 200K, although it saw a slight drop from 241K in late March to around 208K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.